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  • Book Overview & Buying Scratch 2.0 Beginner's Guide: Second Edition
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Scratch 2.0 Beginner's Guide: Second Edition

Scratch 2.0 Beginner's Guide: Second Edition

By : Michael Badger
4.3 (4)
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Scratch 2.0 Beginner's Guide: Second Edition

Scratch 2.0 Beginner's Guide: Second Edition

4.3 (4)
By: Michael Badger

Overview of this book

The book uses step-by-step instructions along with full code listings for each exercise. After each exercise, the author pauses to reflect, explain, and offer insights before building on the project. The author approaches the content with the belief that we are all teachers and that you are reading this book not only because you want to learn, but because you want to share your knowledge with others. Motivated students can pick up this book and teach themselves how to program because the book takes a simple, strategic, and structured approach to learning Scratch. Parents can grasp the fundamentals so that they can guide their children through introductory Scratch programming exercises. It’s perfect for homeschool families. Teachers of all disciplines from computer science to English can quickly get up to speed with Scratch and adapt the projects for use in the classroom.
Table of Contents (13 chapters)
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12
Index

Time for action – moving the cat across the stage


As a warm up, we're going to make the default Scratch cat move across the stage.

  1. Click on the Create button to open a new project in the editor. The project contains a single sprite—the Scratch cat.

  2. In the blocks palette, click on the Events button.

  3. Drag the when flag clicked block to the scripts.

  4. In the blocks palette, click on the Motion button.

  5. Drag the move (10) steps block to the scripts area and snap it to the bottom of the when flag clicked block, as shown in the following screenshot:

    Tip

    How to snap two blocks together

    As you drag a block onto another block, a white line is displayed to indicate that the block you are dragging can be added to the script. When you see the white line, release your mouse to snap the block in place.

  6. Click on the green flag above the stage repeatedly to set our first Scratch program in motion.

    Tip

    If the cat reaches the end of the stage, you need to manually move the sprite to the left side of the stage by clicking...

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Programming languages
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Scratch 2.0 Beginner's Guide: Second Edition
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