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  • Book Overview & Buying Scratch 2.0 Beginner's Guide: Second Edition
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Scratch 2.0 Beginner's Guide: Second Edition

Scratch 2.0 Beginner's Guide: Second Edition

By : Badger
4.3 (4)
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Scratch 2.0 Beginner's Guide: Second Edition

Scratch 2.0 Beginner's Guide: Second Edition

4.3 (4)
By: Badger

Overview of this book

The book uses step-by-step instructions along with full code listings for each exercise. After each exercise, the author pauses to reflect, explain, and offer insights before building on the project. The author approaches the content with the belief that we are all teachers and that you are reading this book not only because you want to learn, but because you want to share your knowledge with others. Motivated students can pick up this book and teach themselves how to program because the book takes a simple, strategic, and structured approach to learning Scratch. Parents can grasp the fundamentals so that they can guide their children through introductory Scratch programming exercises. It’s perfect for homeschool families. Teachers of all disciplines from computer science to English can quickly get up to speed with Scratch and adapt the projects for use in the classroom.
Table of Contents (13 chapters)
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12
Index

Time for action – validating the seeker's question

Now that we're prompting the player for a question via the seeker and adding it to the questions list, it is a good idea to check for some common errors that may come our way. First, we're going to make sure the seeker types something into the textbox when prompted. Secondly, we're going to check for the duplicate questions because receiving different answers for the same question may expose the teller's randomness.

Select the Scripts tab of the teller sprite and let's begin:

  1. In the when I receive (intro) stack, add a repeat () until block right before the broadcast (fortune) block.
  2. As we have two conditions to check, insert the () and () block from the Operators palette to the value in the repeat () until block.
  3. In the first value of the and block, add a greater than (>) block.
  4. To the first value of the greater than block, add the length of () block from the Operators palette. Then, add the answer block...
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Scratch 2.0 Beginner's Guide: Second Edition
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