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  • Book Overview & Buying Scratch 2.0 Beginner's Guide: Second Edition
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Scratch 2.0 Beginner's Guide: Second Edition

Scratch 2.0 Beginner's Guide: Second Edition

By : Badger
4.3 (4)
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Scratch 2.0 Beginner's Guide: Second Edition

Scratch 2.0 Beginner's Guide: Second Edition

4.3 (4)
By: Badger

Overview of this book

The book uses step-by-step instructions along with full code listings for each exercise. After each exercise, the author pauses to reflect, explain, and offer insights before building on the project. The author approaches the content with the belief that we are all teachers and that you are reading this book not only because you want to learn, but because you want to share your knowledge with others. Motivated students can pick up this book and teach themselves how to program because the book takes a simple, strategic, and structured approach to learning Scratch. Parents can grasp the fundamentals so that they can guide their children through introductory Scratch programming exercises. It’s perfect for homeschool families. Teachers of all disciplines from computer science to English can quickly get up to speed with Scratch and adapt the projects for use in the classroom.
Table of Contents (13 chapters)
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12
Index

Chapter 3. Creating an Animated Birthday Card

Now that we've taken a tour of Scratch and created some sample scripts, let's actually create a complete project, right from concept to completion. In this chapter, we will create an animated birthday card for a friend or family member using both sprites that we design and sprites that we import from Scratch's library. Animating a card is an excellent introductory Scratch programming exercise because it can be accomplished using relatively basic concepts. We'll also be introducing Scratch's paint editor in this chapter, which gives really young children who might not be able to read very well a low-tech way to interact with Scratch by drawing and editing sprites.

In addition to doing something fun, practical, and thoughtful, we will also learn how to:

  • Design bitmap and vector images using the built-in paint editor
  • Initialize a sprite's starting values
  • Name sprites in easy-to-remember ways
  • Transform sprites...
Visually different images
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Scratch 2.0 Beginner's Guide: Second Edition
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