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  • Book Overview & Buying Scratch 2.0 Beginner's Guide: Second Edition
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Scratch 2.0 Beginner's Guide: Second Edition

Scratch 2.0 Beginner's Guide: Second Edition

By : Badger
4.3 (4)
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Scratch 2.0 Beginner's Guide: Second Edition

Scratch 2.0 Beginner's Guide: Second Edition

4.3 (4)
By: Badger

Overview of this book

The book uses step-by-step instructions along with full code listings for each exercise. After each exercise, the author pauses to reflect, explain, and offer insights before building on the project. The author approaches the content with the belief that we are all teachers and that you are reading this book not only because you want to learn, but because you want to share your knowledge with others. Motivated students can pick up this book and teach themselves how to program because the book takes a simple, strategic, and structured approach to learning Scratch. Parents can grasp the fundamentals so that they can guide their children through introductory Scratch programming exercises. It’s perfect for homeschool families. Teachers of all disciplines from computer science to English can quickly get up to speed with Scratch and adapt the projects for use in the classroom.
Table of Contents (13 chapters)
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12
Index

Chapter 7. Programming a Challenging Gameplay – Breakout (Part II)

We ended Chapter 6, Making an Arcade Game – Breakout (Part I) with a framework for the Breakout game. Basically, we're breaking bricks and keeping scores in the framework. The game ends if we miss the ball. In this chapter, we're going to develop the game by adding challenging elements such as increased ball speed and a shrinking paddle. By the time we finish the chapter, we'll have a strong foundation that you can continue developing.

Our objectives include:

  • Making incremental changes to the game, including multiple lives and ball speed
  • Implementing custom blocks as a way to consolidate duplicate scripts
  • Understanding how to use Boolean blocks to control program flow
  • Creating variables that use cloud data
  • Debugging and considering alternative solutions

If you've already made a bunch of changes to your game, which will make it difficult for you to follow this chapter, you can open the...

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Scratch 2.0 Beginner's Guide: Second Edition
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