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  • Book Overview & Buying Go Programming Blueprints
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Go Programming Blueprints

Go Programming Blueprints

By : Mat Ryer
4.1 (10)
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Go Programming Blueprints

Go Programming Blueprints

4.1 (10)
By: Mat Ryer

Overview of this book

Intended for seasoned Go programmers who want to put their expertise in Go to use to solve big, real-world, modern problems. With a basic understanding of channels and goroutines, you will hone your skills to build tools and programs that are quick and simple. You need not be an expert in distributed systems or technologies in order to deliver solutions capable of great scale. It is assumed that you are familiar with the basic concepts of Go.
Table of Contents (11 chapters)
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10
Index

Combining all three implementations

To close this chapter off with a bang, we will implement a mechanism in which each Avatar implementation takes a turn in trying to get the value. If the first implementation returns the ErrNoAvatarURL error, we will try the next and so on until we find a useable value.

In avatar.go, underneath the Avatar type, add the following type definition:

type TryAvatars []Avatar

The TryAvatars type is simply a slice of Avatar objects; therefore, we will add the following GetAvatarURL method:

func (a TryAvatars) GetAvatarURL(u ChatUser) (string, error) {
  for _, avatar := range a {
    if url, err := avatar.GetAvatarURL(u); err == nil {
      return url, nil
    }
  }
  return "", ErrNoAvatarURL
}

This means that TryAvatars is now a valid Avatar implementation and can be used in place of any specific implementation. In the preceding method, we iterated over the slice of Avatar objects in an order, calling GetAvatarURL for each one. If no error is returned...

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Tech Concepts
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Programming languages
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Go Programming Blueprints
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