Book Image

Perl 6 Deep Dive

By : Andrew Shitov
Book Image

Perl 6 Deep Dive

By: Andrew Shitov

Overview of this book

Perl is a family of high-level, general-purpose, interpreted, dynamic programming languages consisting of Perl 5 and Perl 6. Perl 6 helps developers write concise and declarative code that is easy to maintain. This book is an end-to-end guide that will help non-Perl developers get to grips with the language and use it to solve real-world problems. Beginning with a brief introduction to Perl 6, the first module in the book will teach you how to write and execute basic programs. The second module delves into language constructs, where you will learn about the built-in data types, variables, operators, modules, subroutines, and so on available in Perl 6. Here the book also delves deeply into data manipulation (for example, strings and text files) and you will learn how to create safe and correct Perl 6 modules. You will learn to create software in Perl by following the Object Oriented Paradigm. The final module explains in detail the incredible concurrency support provided by Perl 6. Here you will also learn about regexes, functional programming, and reactive programming in Perl 6. By the end of the book, with the help of a number of examples that you can follow and immediately run, modify, and use in practice, you will be fully conversant with the benefits of Perl 6.
Table of Contents (15 chapters)

Inheritance

The next feature of object-oriented programming is inheritance. In this section, we talk about inheritance and related topics in Perl 6.

Inheriting from a class

Inheriting in OOP means creating a new class, which extends another already existing class. The simplest form of inheritance is a child-parent pair of two classes.

In the previous sections, we created the House class. Let us use it as the parent class for another concept. We will create a ModernHouse class, which is a House with a solar roof panel. A bare House, which we created earlier in this chapter, contains four attributes—number of rooms, area, height, and address. The address attribute was an Address object in our previous examples but, in...