Book Image

Hands-On Data Structures and Algorithms with Rust

By : Claus Matzinger
Book Image

Hands-On Data Structures and Algorithms with Rust

By: Claus Matzinger

Overview of this book

Rust has come a long way and is now utilized in several contexts. Its key strengths are its software infrastructure and resource-constrained applications, including desktop applications, servers, and performance-critical applications, not forgetting its importance in systems' programming. This book will be your guide as it takes you through implementing classic data structures and algorithms in Rust, helping you to get up and running as a confident Rust programmer. The book begins with an introduction to Rust data structures and algorithms, while also covering essential language constructs. You will learn how to store data using linked lists, arrays, stacks, and queues. You will also learn how to implement sorting and searching algorithms. You will learn how to attain high performance by implementing algorithms to string data types and implement hash structures in algorithm design. The book will examine algorithm analysis, including Brute Force algorithms, Greedy algorithms, Divide and Conquer algorithms, Dynamic Programming, and Backtracking. By the end of the book, you will have learned how to build components that are easy to understand, debug, and use in different applications.
Table of Contents (15 chapters)

Summary

cargo is Rust's package manager and build tool that is configurable with a manifest called Cargo.toml. The file is used by cargo to build the desired binary with the specified dependencies, profiles, workspaces, and package metadata. During this process, the package state is saved in a file called Cargo.lock. Thanks to its LLVM frontend, Rust compiles to native code on various platforms including the web (using Wasm)—thus keeping a high degree of interoperabilty. Successfully-built packages can be published on a repository called crates.io, a website that is a central hub for available Rust libraries and binaries.

Before we dive into data structures (starting with lists), the next chapter will introduce the ways Rust stores variables and data in memory, whether to copy or to clone, and what sized and unsized types are.

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