Book Image

Hands-On Design Patterns with C# and .NET Core

By : Gaurav Aroraa, Jeffrey Chilberto
Book Image

Hands-On Design Patterns with C# and .NET Core

By: Gaurav Aroraa, Jeffrey Chilberto

Overview of this book

Design patterns are essentially reusable solutions to common programming problems. When used correctly, they meet crucial software requirements with ease and reduce costs. This book will uncover effective ways to use design patterns and demonstrate their implementation with executable code specific to both C# and .NET Core. Hands-On Design Patterns with C# and .NET Core begins with an overview of object-oriented programming (OOP) and SOLID principles. It provides an in-depth explanation of the Gang of Four (GoF) design patterns, including creational, structural, and behavioral. The book then takes you through functional, reactive, and concurrent patterns, helping you write better code with streams, threads, and coroutines. Toward the end of the book, you’ll learn about the latest trends in architecture, exploring design patterns for microservices, serverless, and cloud native applications. You’ll even understand the considerations that need to be taken into account when choosing between different architectures such as microservices and MVC. By the end of the book, you will be able to write efficient and clear code and be comfortable working on scalable and maintainable projects of any size.
Table of Contents (19 chapters)
Free Chapter
1
Section 1: Essentials of Design Patterns in C# and .NET Core
4
Section 2: Deep Dive into Utilities and Patterns in .NET Core
10
Section 3: Functional Programming, Reactive Programming, and Coding for the Cloud

Minimum Viable Product

This section covers the initial phase of starting a new project to build a software application. This is sometimes referred to as a project kickoff or project launch, where the initial features and capabilities of the application are collected (in other words, requirement gathering).

Many approaches, which can be viewed as patterns, exist for the determining the features of a software application. Best practices around how to effectively model, conduct interviews and workshops, brainstorm and other techniques are outside the scope of this book. Instead, one approach, Minimum Viable Product, is described to provide an example of what these patterns might contain.

The project is for a hypothetical situation where a company, FlixOne, wants to use an inventory management application to manage its growing collection of books. This new application will be used...