Book Image

Hands-On Design Patterns with C# and .NET Core

By : Gaurav Aroraa, Jeffrey Chilberto
Book Image

Hands-On Design Patterns with C# and .NET Core

By: Gaurav Aroraa, Jeffrey Chilberto

Overview of this book

Design patterns are essentially reusable solutions to common programming problems. When used correctly, they meet crucial software requirements with ease and reduce costs. This book will uncover effective ways to use design patterns and demonstrate their implementation with executable code specific to both C# and .NET Core. Hands-On Design Patterns with C# and .NET Core begins with an overview of object-oriented programming (OOP) and SOLID principles. It provides an in-depth explanation of the Gang of Four (GoF) design patterns, including creational, structural, and behavioral. The book then takes you through functional, reactive, and concurrent patterns, helping you write better code with streams, threads, and coroutines. Toward the end of the book, you’ll learn about the latest trends in architecture, exploring design patterns for microservices, serverless, and cloud native applications. You’ll even understand the considerations that need to be taken into account when choosing between different architectures such as microservices and MVC. By the end of the book, you will be able to write efficient and clear code and be comfortable working on scalable and maintainable projects of any size.
Table of Contents (19 chapters)
Free Chapter
1
Section 1: Essentials of Design Patterns in C# and .NET Core
4
Section 2: Deep Dive into Utilities and Patterns in .NET Core
10
Section 3: Functional Programming, Reactive Programming, and Coding for the Cloud

The singleton pattern

The singleton pattern is another GoF design pattern that is used to restrict the instantiation of a class to one object. It is used in situations where actions within a system need to be coordinated or access to data needs to be limited. For example, if access to a file needs to be restricted within an application to a single writer, then a singleton could be used to prevent multiple objects from trying to write to the file at the same time. In our scenario, we are going to use a singleton to maintain the collection of books and their inventory.

The value of the singleton pattern is more apparent when it is illustrated using examples. This section will start with a basic class and then go on to identify the different issues that the singleton pattern addresses. These issues will be identified, and the class will be updated and then verified by unit tests...