Book Image

Hands-On Object-Oriented Programming with Kotlin

By : Abid Khan, Igor Kucherenko
Book Image

Hands-On Object-Oriented Programming with Kotlin

By: Abid Khan, Igor Kucherenko

Overview of this book

Kotlin is an object-oriented programming language. The book is based on the latest version of Kotlin. The book provides you with a thorough understanding of programming concepts, object-oriented programming techniques, and design patterns. It includes numerous examples, explanation of concepts and keynotes. Where possible, examples and programming exercises are included. The main purpose of the book is to provide a comprehensive coverage of Kotlin features such as classes, data classes, and inheritance. It also provides a good understanding of design pattern and how Kotlin syntax works with object-oriented techniques. You will also gain familiarity with syntax in this book by writing labeled for loop and when as an expression. An introduction to the advanced concepts such as sealed classes and package level functions and coroutines is provided and we will also learn how these concepts can make the software development easy. Supported libraries for serialization, regular expression and testing are also covered in this book. By the end of the book, you would have learnt building robust and maintainable software with object oriented design patterns in Kotlin.
Table of Contents (14 chapters)

Benefits of object-oriented programming

Old programming languages, such as Assembly or FORTRAN, are not object-oriented languages. Instead, these are procedural programming languages, languages in which a program is written in one long procedure. The data and the logic are coupled together in one place and a program contains a list of routines or subroutines to instruct the computer step by step. This approach is also known as a top-down approach, because instructions are executed one after the other. Procedural programming comes with a number of drawbacks:

  • There is no information-hiding mechanism; data is exposed to the whole system
  • Data and functions are stored in separate memory locations
  • It is difficult to map real-world objects
  • The code cannot be reused; each module or instruction set requires its own tightly coupled routine
  • The code cannot be extended; it is difficult to...