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Hands-On Object-Oriented Programming with Kotlin

Hands-On Object-Oriented Programming with Kotlin

By : Khan, Igor Kucherenko
2.5 (2)
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Hands-On Object-Oriented Programming with Kotlin

Hands-On Object-Oriented Programming with Kotlin

2.5 (2)
By: Khan, Igor Kucherenko

Overview of this book

Kotlin is an object-oriented programming language. The book is based on the latest version of Kotlin. The book provides you with a thorough understanding of programming concepts, object-oriented programming techniques, and design patterns. It includes numerous examples, explanation of concepts and keynotes. Where possible, examples and programming exercises are included. The main purpose of the book is to provide a comprehensive coverage of Kotlin features such as classes, data classes, and inheritance. It also provides a good understanding of design pattern and how Kotlin syntax works with object-oriented techniques. You will also gain familiarity with syntax in this book by writing labeled for loop and when as an expression. An introduction to the advanced concepts such as sealed classes and package level functions and coroutines is provided and we will also learn how these concepts can make the software development easy. Supported libraries for serialization, regular expression and testing are also covered in this book. By the end of the book, you would have learnt building robust and maintainable software with object oriented design patterns in Kotlin.
Table of Contents (14 chapters)
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Interfaces

An interface is somewhat similar to an abstract class in that it provides a list of functions to implement. An interface is basically a contract between classes in which each class has to provide an implementation of the functions that are defined in the interface. An interface is declared with the interface keyword. Let's take a look at an example:

interface interface_name{  
fun func1()
fun func2()
}

interface IPrintable {
fun print()
}

Creating an interface is similar to creating a class. The names of the interfaces start with the letter I. This is not a syntax requirement, but a common practice to differentiate between classes and interfaces because their syntax is similar:

class Invoice : IPrintable {
override fun print() {
println("Invoice is printed")
}
}

In this example, the Invoice class implements the IPrintable interface...

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