Book Image

Hands-On Object-Oriented Programming with Kotlin

By : Abid Khan, Igor Kucherenko
Book Image

Hands-On Object-Oriented Programming with Kotlin

By: Abid Khan, Igor Kucherenko

Overview of this book

Kotlin is an object-oriented programming language. The book is based on the latest version of Kotlin. The book provides you with a thorough understanding of programming concepts, object-oriented programming techniques, and design patterns. It includes numerous examples, explanation of concepts and keynotes. Where possible, examples and programming exercises are included. The main purpose of the book is to provide a comprehensive coverage of Kotlin features such as classes, data classes, and inheritance. It also provides a good understanding of design pattern and how Kotlin syntax works with object-oriented techniques. You will also gain familiarity with syntax in this book by writing labeled for loop and when as an expression. An introduction to the advanced concepts such as sealed classes and package level functions and coroutines is provided and we will also learn how these concepts can make the software development easy. Supported libraries for serialization, regular expression and testing are also covered in this book. By the end of the book, you would have learnt building robust and maintainable software with object oriented design patterns in Kotlin.
Table of Contents (14 chapters)

Types of design patterns

Software design patterns provide solutions to problems such as creating objects that require complex initialization or need to establish communication between objects. In addition, patterns define approaches to composing objects or building an inheritance hierarchy to obtain new functionality.

There are three types of design patterns:

  • Creational
  • Behavioral
  • Structural

The following diagram shows the most common patterns, divided by groups:

Creational patterns

It can be difficult to control the creation of objects that need complex initialization. In addition, sometimes, we need to decide which object in a class should be created at runtime. This can depend on a state or external values that became...