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Hands-On Software Architecture with Java

Hands-On Software Architecture with Java

By : Giuseppe Bonocore
4.6 (7)
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Hands-On Software Architecture with Java

Hands-On Software Architecture with Java

4.6 (7)
By: Giuseppe Bonocore

Overview of this book

Well-written software architecture is the core of an efficient and scalable enterprise application. Java, the most widespread technology in current enterprises, provides complete toolkits to support the implementation of a well-designed architecture. This book starts with the fundamentals of architecture and takes you through the basic components of application architecture. You'll cover the different types of software architectural patterns and application integration patterns and learn about their most widespread implementation in Java. You'll then explore cloud-native architectures and best practices for enhancing existing applications to better suit a cloud-enabled world. Later, the book highlights some cross-cutting concerns and the importance of monitoring and tracing for planning the evolution of the software, foreseeing predictable maintenance, and troubleshooting. The book concludes with an analysis of the current status of software architectures in Java programming and offers insights into transforming your architecture to reduce technical debt. By the end of this software architecture book, you'll have acquired some of the most valuable and in-demand software architect skills to progress in your career.
Table of Contents (20 chapters)
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1
Section 1: Fundamentals of Software Architectures
7
Section 2: Software Architecture Patterns
14
Section 3: Architectural Context

Case studies and examples

As is easy to imagine, a complete and extensive example of DDD, TDD, BDD, and user story mapping, applied to our mobile payments case study, could easily take more than one book. For this reason, as we mentioned in Chapter 3, Common Architecture Design Techniques, unfortunately, we can only look at some highlights of those techniques used in our example. However, in this section, I think it is pretty useful to take a look at, even if to just practically visualize some concepts that might appear abstract so far.

The mobile payments domain model

In Chapter 3, Common Architecture Design Techniques, we looked at the basic modeling of mobile payment objects based on the UML notation. To elaborate more on this, in DDD, you will mostly have the following concepts:

  • The user is an entity. This concept is pretty straightforward, that is, the identity is very well defined, and each user has a well-defined life cycle (from registration to deletion).
  • ...
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Hands-On Software Architecture with Java
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