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Hands-On Software Architecture with Java

Hands-On Software Architecture with Java

By : Giuseppe Bonocore
4.6 (7)
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Hands-On Software Architecture with Java

Hands-On Software Architecture with Java

4.6 (7)
By: Giuseppe Bonocore

Overview of this book

Well-written software architecture is the core of an efficient and scalable enterprise application. Java, the most widespread technology in current enterprises, provides complete toolkits to support the implementation of a well-designed architecture. This book starts with the fundamentals of architecture and takes you through the basic components of application architecture. You'll cover the different types of software architectural patterns and application integration patterns and learn about their most widespread implementation in Java. You'll then explore cloud-native architectures and best practices for enhancing existing applications to better suit a cloud-enabled world. Later, the book highlights some cross-cutting concerns and the importance of monitoring and tracing for planning the evolution of the software, foreseeing predictable maintenance, and troubleshooting. The book concludes with an analysis of the current status of software architectures in Java programming and offers insights into transforming your architecture to reduce technical debt. By the end of this software architecture book, you'll have acquired some of the most valuable and in-demand software architect skills to progress in your career.
Table of Contents (20 chapters)
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1
Section 1: Fundamentals of Software Architectures
7
Section 2: Software Architecture Patterns
14
Section 3: Architectural Context

Testing

In Chapter 4, Best Practices for Design and Development, we had a look at Test-Driven Development (TDD), quickly touching on the concept of unit testing. Now is the right time to make some deeper considerations around the concept of testing and return to some topics that we have taken for granted so far.

Unit testing

Unit testing is the most basic technique for software quality assurance and, as we have seen, the tool behind TDD.

Unit testing aims to provide testing (usually automated) for the smallest unit of identifiable software. In the Java world, this means testing at a class and method level. The tests involve calling the method with a defined set of inputs and checking (with assertions) that the output complies with the expectation (including expected failures).

The reasoning behind it is that each method is tested individually, so the tests can be simple and pervasive. This also allows bugs to be identified early and in the exact spot where they are introduced...

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