Book Image

Hands-On Software Architecture with Java

By : Giuseppe Bonocore
5 (1)
Book Image

Hands-On Software Architecture with Java

5 (1)
By: Giuseppe Bonocore

Overview of this book

Well-written software architecture is the core of an efficient and scalable enterprise application. Java, the most widespread technology in current enterprises, provides complete toolkits to support the implementation of a well-designed architecture. This book starts with the fundamentals of architecture and takes you through the basic components of application architecture. You'll cover the different types of software architectural patterns and application integration patterns and learn about their most widespread implementation in Java. You'll then explore cloud-native architectures and best practices for enhancing existing applications to better suit a cloud-enabled world. Later, the book highlights some cross-cutting concerns and the importance of monitoring and tracing for planning the evolution of the software, foreseeing predictable maintenance, and troubleshooting. The book concludes with an analysis of the current status of software architectures in Java programming and offers insights into transforming your architecture to reduce technical debt. By the end of this software architecture book, you'll have acquired some of the most valuable and in-demand software architect skills to progress in your career.
Table of Contents (20 chapters)
1
Section 1: Fundamentals of Software Architectures
7
Section 2: Software Architecture Patterns
14
Section 3: Architectural Context

Summary

In this chapter, we looked at a set of techniques to start transforming architecture principles into working software components. DDD is a pretty complete framework that is used to define objects and the way they interact with each other. It puts a number of clever ideas down on paper, such as layered architectures, patterns, and bounded contexts.

Following this, we moved on to Test Driven Design and BDD. You now understand specific ways of structuring the development of new code and mapping it to business features. Finally, we looked at user story mapping as a way to pick functionalities to implement and link them to tasks and activities.

All of these techniques will be better framed in the next chapter, where we will discuss Agile methodologies, which include some of the practices that we have just discussed.