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Fundamentals for Self-Taught Programmers

Fundamentals for Self-Taught Programmers

By : Greenaway
5 (8)
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Fundamentals for Self-Taught Programmers

Fundamentals for Self-Taught Programmers

5 (8)
By: Greenaway

Overview of this book

Software engineering is a set of techniques, including programming, within the computer science discipline associated with the development of software products. This practical guide to software engineering will enable aspiring and new developers to satisfy their curiosity about the industry and become ready to learn more about the basics before beginning to explore programming languages, along with helping junior and upcoming developers to effectively apply their knowledge in the field. The book begins by providing you with a comprehensive introduction to software engineering, helping you gain a clear, holistic understanding of its various sub-fields. As you advance, you’ll get to grips with the fundamentals of software engineering, such as flow control, data structures and algorithms. The book also introduces you to C# and guides you in writing your first program. The concluding chapters will cover case studies, including people working in the industry in different engineering roles, as well as interview tips and tricks and coding best practices. By the end of this programming book, you'll have gained practical knowledge of the implementation and associated methodologies in programming that will have you up and running and productive in no time.
Table of Contents (20 chapters)
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1
Part 1: Software Engineering Basics
5
Part 2: Introduction to Programming
13
Part 3: Software Engineering – the Profession

Applying Algorithms in C#

In the previous chapter, you learned about a few algorithms, and also how to use pseudocode to get a high-level view of how each algorithm is applied. Software engineers may use this method to understand how an algorithm works, or as practice for a technical interview for a role they may be pursuing. Whatever the case may be, the next step after working with pseudocode is to implement the algorithm in a programming language. After an algorithm is built, software engineers can make the choice to improve it. They can take another look at the code they wrote and decide which parts need improvements to make the algorithm more efficient or its code more readable. In a team setting, this is usually done through a code review, where another software engineer who wasn’t the original author of the code will look over it and make the recommended performance and readability changes. The process of applying changes to code such as an algorithm is called refactoring...

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