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Fundamentals for Self-Taught Programmers

Fundamentals for Self-Taught Programmers

By : Greenaway
5 (8)
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Fundamentals for Self-Taught Programmers

Fundamentals for Self-Taught Programmers

5 (8)
By: Greenaway

Overview of this book

Software engineering is a set of techniques, including programming, within the computer science discipline associated with the development of software products. This practical guide to software engineering will enable aspiring and new developers to satisfy their curiosity about the industry and become ready to learn more about the basics before beginning to explore programming languages, along with helping junior and upcoming developers to effectively apply their knowledge in the field. The book begins by providing you with a comprehensive introduction to software engineering, helping you gain a clear, holistic understanding of its various sub-fields. As you advance, you’ll get to grips with the fundamentals of software engineering, such as flow control, data structures and algorithms. The book also introduces you to C# and guides you in writing your first program. The concluding chapters will cover case studies, including people working in the industry in different engineering roles, as well as interview tips and tricks and coding best practices. By the end of this programming book, you'll have gained practical knowledge of the implementation and associated methodologies in programming that will have you up and running and productive in no time.
Table of Contents (20 chapters)
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1
Part 1: Software Engineering Basics
5
Part 2: Introduction to Programming
13
Part 3: Software Engineering – the Profession

Summary

This chapter covered quite a lot of programming languages and there are more out there to discover. Whichever language a software engineer may reach for, it is primarily used as a tool to create something. First, we explored web development and learned that while HTML, CSS, and JavaScript are the most common, other languages can be used to develop for the web, such as Python.

Next, we moved on to backend languages, which focus on tasks that are not visible to the user, such as retrieving data from a database. We also learned that backend languages will often have multiple purposes, such as JavaScript, which can be used in any part of web development and to build games. We then learned that mobile languages also are sometimes backend languages that have a unique development environment on a computer to be able to build and test mobile applications. Depending on what platform and how it will be used, some languages may come with SDKs, libraries, and platforms that make developing...

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83
Tech Concepts
36
Programming languages
73
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Fundamentals for Self-Taught Programmers
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