Book Image

Salesforce Platform Enterprise Architecture - Fourth Edition

By : Andrew Fawcett
Book Image

Salesforce Platform Enterprise Architecture - Fourth Edition

By: Andrew Fawcett

Overview of this book

Salesforce makes architecting enterprise grade applications easy and secure – but you'll need guidance to leverage its full capabilities and deliver top-notch products for your customers. This fourth edition brings practical guidance to the table, taking you on a journey through building and shipping enterprise-grade apps. This guide will teach you advanced application architectural design patterns such as separation of concerns, unit testing, and dependency injection. You'll also get to grips with Apex and fflib, create scalable services with Java, Node.js, and other languages using Salesforce Functions and Heroku, and find new ways to test Lightning UIs. These key topics, alongside a new chapter on exploring asynchronous processing features, are unique to this edition. You'll also benefit from an extensive case study based on how the Salesforce Platform delivers solutions. By the end of this Salesforce book, whether you are looking to publish the next amazing application on AppExchange or build packaged applications for your organization, you will be prepared with the latest innovations on the platform.
Table of Contents (23 chapters)
1
Part I: Key Concepts for Application Development
6
Part II: Backend Logic Patterns
11
Part III: Developing the Frontend
14
Part IV: Extending, Scaling, and Testing an Application
21
Other Books You May Enjoy
22
Index

Implementing custom Domain logic

A Domain class should not restrict itself to containing logic purely related to Apex Triggers. In the following example, the code introduced in the previous chapter to calculate championship points has been refactored into the Contestants Domain class. This is a more appropriate place for it, as it directly applies to the Contestant record data and can be readily shared between other Domain and Service layer code (which we will look at later in this chapter):

public void awardChampionshipPoints(fflib_ISObjectUnitOfWorkuow) { 
   // Apply championship points to given contestants 
   Map<Integer, ChampionshipPoint__mdt> pointsByTrackPosition = 
       new ChampionshipPointsSelector().selectAllByTrackPosition();       
   for(Contestant__c contestant : (List<Contestant__c>) Records) { 
      // Determine points to award for the given position 
      ChampionshipPoint__mdt pointsForPosition =
          pointsByTrackPosition.get(
      ...