Book Image

Salesforce Platform Enterprise Architecture - Fourth Edition

By : Andrew Fawcett
Book Image

Salesforce Platform Enterprise Architecture - Fourth Edition

By: Andrew Fawcett

Overview of this book

Salesforce makes architecting enterprise grade applications easy and secure – but you'll need guidance to leverage its full capabilities and deliver top-notch products for your customers. This fourth edition brings practical guidance to the table, taking you on a journey through building and shipping enterprise-grade apps. This guide will teach you advanced application architectural design patterns such as separation of concerns, unit testing, and dependency injection. You'll also get to grips with Apex and fflib, create scalable services with Java, Node.js, and other languages using Salesforce Functions and Heroku, and find new ways to test Lightning UIs. These key topics, alongside a new chapter on exploring asynchronous processing features, are unique to this edition. You'll also benefit from an extensive case study based on how the Salesforce Platform delivers solutions. By the end of this Salesforce book, whether you are looking to publish the next amazing application on AppExchange or build packaged applications for your organization, you will be prepared with the latest innovations on the platform.
Table of Contents (23 chapters)
1
Part I: Key Concepts for Application Development
6
Part II: Backend Logic Patterns
11
Part III: Developing the Frontend
14
Part IV: Extending, Scaling, and Testing an Application
21
Other Books You May Enjoy
22
Index

Expanding FormulaForce automation experiences

Much of the development experience within Salesforce is also about the automation of processes that run behind the scenes, invoked either by actions the users take through your UIs, those from Salesforce that leverage Salesforce Lightning Experience, those that are invoked through integration, or even data changes in a database.

In this chapter, we will build a check-in process for drivers as they arrive at the racetrack. This experience will be built declaratively by using Flow and invoked by a button on the Race object, shown below as the Driver Checkin button.

Figure 8.4: Check-in button on the Race object

This button is pressed by the gate attendant when a driver approaches. Once they have confirmed their details a QR code is generated onscreen for drivers to scan with their phones. This provides them with the location where their team has set up their garage.

The following screenshot shows the resulting QR code...