Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Minimal CMake
  • Table Of Contents Toc
Minimal CMake

Minimal CMake

By : Tom Hulton-Harrop
5 (1)
close
close
Minimal CMake

Minimal CMake

5 (1)
By: Tom Hulton-Harrop

Overview of this book

Minimal CMake guides you through creating a CMake project one step at a time. The book utilizes the author's unique expertise in game and engine development to craft compelling examples of how CMake can be used to build complex software. The chapters introduce concepts gradually, each one building on the last. Throughout the course of the book, you will progress from a simple console application all the way through to a full windowed app. The book will help you build a strong foundation in CMake that will translate to future projects. You'll learn how to integrate existing software libraries to enhance your app's functionality, how to build reusable libraries to share with others, and how to manage developing for multiple platforms simultaneously, including macOS, Windows, and Linux. You'll also find out how CMake facilitates testing and how to package your application ready for distribution. The book aims to not overwhelm you with everything there is to know about CMake. Instead, it focuses on the most relevant and important parts that will help you become productive quickly. By the end of this book, you will be a confident CMake user and will have gained the skills and experience to build and share your own libraries and applications.
Table of Contents (17 chapters)
close
close
Lock Free Chapter
1
Part 1: Starting Up
6
Part 2: Scaling Up
11
Part 3: Wrapping Up

Summary

Excellent work getting to this point. In this chapter, we learned how using simple scripts can take some of the monotony out of typing the same CMake commands over and over again, as well as how this can make life easier for new users checking out your project. We then looked at how to use CMake presets to further improve how we configure projects and ensure we keep our CMakeLists.txt files clean. We saw how to use CMake presets to create configure, build, and workflow commands. Lastly, we took a closer look at the CMake GUI to gain a deeper understanding of how it works and what we can use it for.

In the next chapter, we’re going to change gears and return to our Game of Life project. We are going to leave our console application behind and move to a proper cross-platform windowed experience. To achieve this, we’ll learn how to add larger dependencies to our project and understand exactly what it means to install a library.

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
Minimal CMake
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist download Download options font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon