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Minimal CMake

Minimal CMake

By : Tom Hulton-Harrop
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Minimal CMake

Minimal CMake

5 (1)
By: Tom Hulton-Harrop

Overview of this book

Minimal CMake guides you through creating a CMake project one step at a time. The book utilizes the author's unique expertise in game and engine development to craft compelling examples of how CMake can be used to build complex software. The chapters introduce concepts gradually, each one building on the last. Throughout the course of the book, you will progress from a simple console application all the way through to a full windowed app. The book will help you build a strong foundation in CMake that will translate to future projects. You'll learn how to integrate existing software libraries to enhance your app's functionality, how to build reusable libraries to share with others, and how to manage developing for multiple platforms simultaneously, including macOS, Windows, and Linux. You'll also find out how CMake facilitates testing and how to package your application ready for distribution. The book aims to not overwhelm you with everything there is to know about CMake. Instead, it focuses on the most relevant and important parts that will help you become productive quickly. By the end of this book, you will be a confident CMake user and will have gained the skills and experience to build and share your own libraries and applications.
Table of Contents (17 chapters)
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Part 1: Starting Up
6
Part 2: Scaling Up
11
Part 3: Wrapping Up

Installing a library

Before looking at using an installed library, let’s first install one ourselves using CMake. We’ll choose a library that we’re going to use for our Game of Life application to continue improving its functionality; the library we’re going to use is called Simple Directmedia Layer (SDL). SDL is a cross-platform windowing library that provides support for input, graphics, audio, and much more. SDL 2 is the latest stable release, though at the time of writing, SDL 3 is available in prerelease to try out. SDL 2 is distributed under the zlib license, which allows it to be used freely in any kind of software. To learn more about SDL, visit https://www.libsdl.org/.

SDL is an open source project and is conveniently hosted on GitHub; it can be accessed by visiting https://github.com/libsdl-org/SDL. From the SDL GitHub homepage, let’s start by copying the .git URL by clicking the Code dropdown at the top right of the page and pressing...

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