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Practical C# Projects with .NET

Practical C# Projects with .NET

By : Matt Eland
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Practical C# Projects with .NET

Practical C# Projects with .NET

By: Matt Eland

Overview of this book

Too many C# developers feel stuck building the same apps day in and day out - but learning through side projects can reignite your passion and level up your skills. This book offers a practical, hands-on approach to mastering .NET 9 and modern C# by building a variety of engaging applications, from interactive games and productivity tools to machine learning apps and browser-based chatbots. Each project focuses on building something useful or fun, reinforcing critical programming concepts and modern development techniques. You'll work with tools like Spectre.Console, ML.NET, Uno Platform, and more, developing everything from an adventure game and a card tracker to a voice-to-text transcriber and an AI chatbot. Written by an experienced C# engineer and teacher, this book blends technical depth with a developer-friendly tone, helping you learn faster and retain more. Along the way, you'll sharpen your understanding of core .NET capabilities and gain the confidence to apply them in your own work or hobby projects. By the end of this book, you'll not only have a portfolio of practical .NET apps - you’ll also have grown as a developer and rediscovered the joy of programming.
Table of Contents (4 chapters)
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Practical C# Projects with .NET: Sharpen your C# and .NET skills to build fun console, web, game, and AI apps with modern tools and patterns
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Practical C# Projects with .NET: Sharpen your C# and .NET skills to build fun console, web, game, and AI apps with modern tools and patterns

Welcome to Packt Early Access. We’re giving you an exclusive preview of this book before it goes on sale. It can take many months to write a book, but our authors have cutting-edge information to share with you today. Early Access gives you an insight into the latest developments by making chapter drafts available. The chapters may be a little rough around the edges right now, but our authors will update them over time.You can dip in and out of this book or follow along from start to finish; Early Access is designed to be flexible. We hope you enjoy getting to know more about the process of writing a Packt book.

  1. Chapter 1: Building an Adventure Game Console App with .NET and Spectre.Console
  2. Chapter 2: Recreating the Enigma Machine with Object-Oriented Programming
  3. Chapter 3: Exploring Infinite Worlds with Procedural Generation
  4. Chapter 4: Building a Data-Driven Role-Playing Game
  5. Chapter 5: Tracking Collectible Card Games with ASP.NET Minimal APIs and Entity Framework
  6. Chapter 6: Creating a Trading Card Tracker Using Blazor WebAssembly
  7. Chapter 7: Building a Cross-Platform Chatbot with Uno Platform and ELIZA
  8. Chapter 8: Building Conversational AI Partners with Ollama and Microsoft.Extensions.AI
  9. Chapter 9: Building an AI Librarian with Kernel Memory and Semantic Kernel
  10. Chapter 10: Building and Monitoring a Model Context Protocol Server with .NET Aspire
  11. Chapter 11: Predicting Values with Machine Learning, IoT Data, and ML.NET
  12. Chapter 12: Recreating Pong in MonoGame with C#
  13. Chapter 13: Simulating AI Agents in a Game Overworld
  14. Chapter 14: Making a Small RPG with sound and effects
  15. Chapter 15: Succeeding with Side Projects
CONTINUE READING
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Tech Concepts
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