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Metaprogramming in C#

Metaprogramming in C#

By : Einar Ingerbrigsten
4.8333333333333 (0)
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Metaprogramming in C#

Metaprogramming in C#

4.8333333333333 (0)
By: Einar Ingerbrigsten

Overview of this book

Metaprogramming is an advanced technique that helps developers to automate repetitive tasks, generate scalable code, and enhance productivity in software development. Metaprogramming in C# is a comprehensive guide that will help you reap the full potential of metaprogramming in .NET runtime. You’ll start by learning about the .NET runtime environment and how you can use it to become a more productive developer. You'll learn how to infer types using reflection, use attributes, and create dynamic proxies. You’ll also explore the use of expressions to create and execute code and how to take advantage of Dynamic Language Runtime. But that's not all! You’ll also learn to go beyond inheritance and use method signature conventions to create easily maintainable code. Finally, you’ll dive into the world of compiler magic with Roslyn, where you'll discover how to use Roslyn to generate code, perform static code analysis, and write your own compiler extensions. By the end of this book, you’ll have a deep understanding of metaprogramming concepts and how to apply them to your C# code. You’ll be able to think about types, use attributes and expressions to generate code, and apply crosscutting concerns to improve code quality.
Table of Contents (25 chapters)
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1
Part 1:Why Metaprogramming?
5
Part 2:Leveraging the Runtime
12
Part 3:Increasing Productivity, Consistency, and Quality
18
Part 4:Compiler Magic Using Roslyn

Creating a dynamic assembly and module

When your code has gone through the compiler and been outputted to a binary that runs. That code is considered static and cannot be modified. The binary represented as an assembly is completely static; not only can you not modify code in it but you also cannot add to it either. It would be a security risk if arbitrary code could go and modify running code.

To overcome this, you have to explicitly create a new assembly on the fly that only exists in memory. This is known as a dynamic assembly.

All assemblies have also the concept of modules. An assembly must have at least one module. A module is a container that holds the concrete IL code and only metadata related to it, while an assembly is a higher-order abstract container that contains more metadata and could, in fact, refer to multiple .dll files. Generally, you’ll only see a one-to-one relationship between an assembly and a module.

It is very easy to get started with this:

...
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Metaprogramming in C#
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