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Metaprogramming in C#

Metaprogramming in C#

By : Einar Ingerbrigsten
4.8 (6)
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Metaprogramming in C#

Metaprogramming in C#

4.8 (6)
By: Einar Ingerbrigsten

Overview of this book

Metaprogramming is an advanced technique that helps developers to automate repetitive tasks, generate scalable code, and enhance productivity in software development. Metaprogramming in C# is a comprehensive guide that will help you reap the full potential of metaprogramming in .NET runtime. You’ll start by learning about the .NET runtime environment and how you can use it to become a more productive developer. You'll learn how to infer types using reflection, use attributes, and create dynamic proxies. You’ll also explore the use of expressions to create and execute code and how to take advantage of Dynamic Language Runtime. But that's not all! You’ll also learn to go beyond inheritance and use method signature conventions to create easily maintainable code. Finally, you’ll dive into the world of compiler magic with Roslyn, where you'll discover how to use Roslyn to generate code, perform static code analysis, and write your own compiler extensions. By the end of this book, you’ll have a deep understanding of metaprogramming concepts and how to apply them to your C# code. You’ll be able to think about types, use attributes and expressions to generate code, and apply crosscutting concerns to improve code quality.
Table of Contents (25 chapters)
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1
Part 1:Why Metaprogramming?
5
Part 2:Leveraging the Runtime
12
Part 3:Increasing Productivity, Consistency, and Quality
18
Part 4:Compiler Magic Using Roslyn

Implementing an interface

In addition to overriding virtual members from a base type, there is often the need to implement interfaces that satisfy a need for a third-party library you are using. The implementation of the interface might not be important to your own code, but it is something that is forced on you to enable certain behaviors.

Anyone who has been doing any XAML-flavored development will have come across an interface called INotifyPropertyChanged. The INotifyPropertyChanged interface is something that the data binding engine recognizes and will automatically use if a type implements it. Its purpose is to notify anyone using your object when a property changes. This is very useful when you have a UI element automatically reflecting changes being done in the data behind the scenes.

The INotifyPropertyChanged interface itself is very simple and looks like this:

public interface INotifyPropertyChanged
{
    event PropertyChangedEventHandler? PropertyChanged...
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Metaprogramming in C#
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