Book Image

Hands-On Design Patterns and Best Practices with Julia

By : Tom Kwong
Book Image

Hands-On Design Patterns and Best Practices with Julia

By: Tom Kwong

Overview of this book

Design patterns are fundamental techniques for developing reusable and maintainable code. They provide a set of proven solutions that allow developers to solve problems in software development quickly. This book will demonstrate how to leverage design patterns with real-world applications. Starting with an overview of design patterns and best practices in application design, you'll learn about some of the most fundamental Julia features such as modules, data types, functions/interfaces, and metaprogramming. You'll then get to grips with the modern Julia design patterns for building large-scale applications with a focus on performance, reusability, robustness, and maintainability. The book also covers anti-patterns and how to avoid common mistakes and pitfalls in development. You'll see how traditional object-oriented patterns can be implemented differently and more effectively in Julia. Finally, you'll explore various use cases and examples, such as how expert Julia developers use design patterns in their open source packages. By the end of this Julia programming book, you'll have learned methods to improve software design, extensibility, and reusability, and be able to use design patterns efficiently to overcome common challenges in software development.
Table of Contents (19 chapters)
1
Section 1: Getting Started with Design Patterns
3
Section 2: Julia Fundamentals
7
Section 3: Implementing Design Patterns
15
Section 4: Advanced Topics

Anti-Patterns

Over the last five chapters, we have looked in great detail at reusability, performance, maintainability, safety, and some miscellaneous design patterns. These patterns are extremely useful and can be applied to various situations for different types of applications. While it is important to know what the best practices are, it is also beneficial to understand what pitfalls to avoid. To do this, we are going to cover several anti-patterns in this chapter.

Anti-patterns are bad practices that programmers may do unintentionally. Sometimes, these problems are not severe enough to cause trouble; however, it is possible that an application may become unstable or have degraded performance due to improper design. In this chapter, we will cover the following topics:

  • Piracy anti-pattern
  • Narrow argument types anti-pattern
  • Nonconcrete field types anti-pattern

By the...