Book Image

Hands-On Design Patterns and Best Practices with Julia

By : Tom Kwong
Book Image

Hands-On Design Patterns and Best Practices with Julia

By: Tom Kwong

Overview of this book

Design patterns are fundamental techniques for developing reusable and maintainable code. They provide a set of proven solutions that allow developers to solve problems in software development quickly. This book will demonstrate how to leverage design patterns with real-world applications. Starting with an overview of design patterns and best practices in application design, you'll learn about some of the most fundamental Julia features such as modules, data types, functions/interfaces, and metaprogramming. You'll then get to grips with the modern Julia design patterns for building large-scale applications with a focus on performance, reusability, robustness, and maintainability. The book also covers anti-patterns and how to avoid common mistakes and pitfalls in development. You'll see how traditional object-oriented patterns can be implemented differently and more effectively in Julia. Finally, you'll explore various use cases and examples, such as how expert Julia developers use design patterns in their open source packages. By the end of this Julia programming book, you'll have learned methods to improve software design, extensibility, and reusability, and be able to use design patterns efficiently to overcome common challenges in software development.
Table of Contents (19 chapters)
1
Section 1: Getting Started with Design Patterns
3
Section 2: Julia Fundamentals
7
Section 3: Implementing Design Patterns
15
Section 4: Advanced Topics

Summary

In this chapter, we started by going back in time and reviewing the history of design patterns. We discussed why design patterns can be useful for software professionals and how we would like to organize design patterns in this book given what we have learned in the past. 

We went over several key software design principles that can be applied universally in any programming language, as it is important that we keep them in mind when developing code and applying design patterns in Julia. We covered SOLID, DRY, KISS, POLA, YAGNI, and POLP. These design principles are well known and well received by the object-oriented programming community.

Finally, we discussed some software quality objectives that we want to achieve by using design patterns. In this book, we have decided to focus on reusability, maintainability, performance, and safety objectives. We also appreciated...