Book Image

Hands-On Design Patterns and Best Practices with Julia

By : Tom Kwong
Book Image

Hands-On Design Patterns and Best Practices with Julia

By: Tom Kwong

Overview of this book

Design patterns are fundamental techniques for developing reusable and maintainable code. They provide a set of proven solutions that allow developers to solve problems in software development quickly. This book will demonstrate how to leverage design patterns with real-world applications. Starting with an overview of design patterns and best practices in application design, you'll learn about some of the most fundamental Julia features such as modules, data types, functions/interfaces, and metaprogramming. You'll then get to grips with the modern Julia design patterns for building large-scale applications with a focus on performance, reusability, robustness, and maintainability. The book also covers anti-patterns and how to avoid common mistakes and pitfalls in development. You'll see how traditional object-oriented patterns can be implemented differently and more effectively in Julia. Finally, you'll explore various use cases and examples, such as how expert Julia developers use design patterns in their open source packages. By the end of this Julia programming book, you'll have learned methods to improve software design, extensibility, and reusability, and be able to use design patterns efficiently to overcome common challenges in software development.
Table of Contents (19 chapters)
1
Section 1: Getting Started with Design Patterns
3
Section 2: Julia Fundamentals
7
Section 3: Implementing Design Patterns
15
Section 4: Advanced Topics

Summary

In this chapter, we have gone over the traditional object-oriented design patterns extensively. We started with the humble belief that the same patterns in object-oriented programming often need to be applied in Julia programming.

We started reviewing creational design patterns, which include the factory method, abstract factory, singleton, builder, and prototype patterns. These patterns involve various techniques for creating objects. When it comes to Julia, we can mostly solve these problems using abstract types, interfaces, and multiple dispatch.

We also spent a considerable amount of effort looking at behavioral design patterns. These patterns are made to handle collaboration and communication between components in an application. We looked at 11 patterns: chain of responsibility, mediator, memento, observer, state, strategy, template method, command, interpreter,...