Book Image

Hands-On Design Patterns and Best Practices with Julia

By : Tom Kwong
Book Image

Hands-On Design Patterns and Best Practices with Julia

By: Tom Kwong

Overview of this book

Design patterns are fundamental techniques for developing reusable and maintainable code. They provide a set of proven solutions that allow developers to solve problems in software development quickly. This book will demonstrate how to leverage design patterns with real-world applications. Starting with an overview of design patterns and best practices in application design, you'll learn about some of the most fundamental Julia features such as modules, data types, functions/interfaces, and metaprogramming. You'll then get to grips with the modern Julia design patterns for building large-scale applications with a focus on performance, reusability, robustness, and maintainability. The book also covers anti-patterns and how to avoid common mistakes and pitfalls in development. You'll see how traditional object-oriented patterns can be implemented differently and more effectively in Julia. Finally, you'll explore various use cases and examples, such as how expert Julia developers use design patterns in their open source packages. By the end of this Julia programming book, you'll have learned methods to improve software design, extensibility, and reusability, and be able to use design patterns efficiently to overcome common challenges in software development.
Table of Contents (19 chapters)
1
Section 1: Getting Started with Design Patterns
3
Section 2: Julia Fundamentals
7
Section 3: Implementing Design Patterns
15
Section 4: Advanced Topics

Designing Functions and Interfaces

This chapter will continue looking at the fundamental concepts of Julia. The topics that we have chosen here will provide a solid foundation of the key concepts of Julia programming. In particular, we will discuss the core Julia programming techniques that are related to functions and interfaces. Functions are the fundamental building blocks of software. Interfaces are contractual relationships between different components of the software. Effective use of functions and interfaces is a must for building robust applications.

The following topics will be covered in this chapter:

  • Functions
  • Multiple dispatch
  • Parametric methods
  • Interfaces

As part of the learning process, we will go over a use case of game design. More specifically, we will pretend that we are building a space war game that contains a game board with spaceships and asteroid...