Book Image

Advanced C++

By : Gazihan Alankus, Olena Lizina, Rakesh Mane, Vivek Nagarajan, Brian Price
5 (1)
Book Image

Advanced C++

5 (1)
By: Gazihan Alankus, Olena Lizina, Rakesh Mane, Vivek Nagarajan, Brian Price

Overview of this book

C++ is one of the most widely used programming languages and is applied in a variety of domains, right from gaming to graphical user interface (GUI) programming and even operating systems. If you're looking to expand your career opportunities, mastering the advanced features of C++ is key. The book begins with advanced C++ concepts by helping you decipher the sophisticated C++ type system and understand how various stages of compilation convert source code to object code. You'll then learn how to recognize the tools that need to be used in order to control the flow of execution, capture data, and pass data around. By creating small models, you'll even discover how to use advanced lambdas and captures and express common API design patterns in C++. As you cover later chapters, you'll explore ways to optimize your code by learning about memory alignment, cache access, and the time a program takes to run. The concluding chapter will help you to maximize performance by understanding modern CPU branch prediction and how to make your code cache-friendly. By the end of this book, you'll have developed programming skills that will set you apart from other C++ programmers.
Table of Contents (11 chapters)
7
6. Streams and I/O

Introduction

In the previous chapter, we covered different types of dependencies and coupling in C++. We looked at how common API design patterns and idioms can be implemented in C++ and what data structures are provided by Standard Libraries, as well as their efficacy. We also learned how to work with functional objects, lambdas, and captures. This knowledge will help us learn how to write clear and efficient multithreaded programs.

The heading of this chapter contains the name of the most significant synchronization issue in concurrent programming – The Philosopher's Dinner. In a few words, this definition is as follows.

Three philosophers are sitting at a round dining table with bowls of sushi. Chopsticks are placed between each adjacent philosopher. Only one philosopher at a time can eat their sushi with two chopsticks. Perhaps each philosopher will take one chopstick and then wait until someone gives up another chopstick. Philosophers are an analogy for three working processes...