Book Image

Python GUI Programming Cookbook. - Third Edition

By : Burkhard Meier
Book Image

Python GUI Programming Cookbook. - Third Edition

By: Burkhard Meier

Overview of this book

Python is a multi-domain, interpreted programming language that is easy to learn and implement. With its wide support for frameworks to develop GUIs, you can build interactive and beautiful GUI-based applications easily using Python. This third edition of Python GUI Programming Cookbook follows a task-based approach to help you create effective GUIs with the smallest amount of code. Every recipe in this book builds upon the last to create an entire, real-life GUI application. These recipes also help you solve problems that you might encounter while developing GUIs. This book mainly focuses on using Python’s built-in tkinter GUI framework. You'll learn how to create GUIs in Python using simple programming styles and object-oriented programming (OOP). As you add more widgets and expand your GUI, you will learn how to connect to networks, databases, and graphical libraries that greatly enhance the functionality of your GUI. You’ll also learn how to use threading to ensure that your GUI doesn't become unresponsive. Toward the end, you’ll learn about the versatile PyQt GUI framework, which comes along with its own visual editor that allows you to design GUIs using drag and drop features. By the end of the book, you’ll be an expert in designing Python GUIs and be able to develop a variety of GUI applications with ease.
Table of Contents (13 chapters)

Adding buttons and labels in the Designer

In this recipe, we will add a button and a label, both of which we will place in the layouts we added to our UI design in the previous recipe.

Getting ready

You will need to have the .ui code from the previous recipe available. All the other prerequisites apply to this recipe as well.

How to do it...

We will add a button and a label to our UI design. We will also use the Designer to connect the two, creating some of the available functionality directly within the Designer. Let's take a look at the steps:

  1. In the Designer...