Book Image

Python GUI Programming Cookbook - Third Edition

By : Burkhard Meier
Book Image

Python GUI Programming Cookbook - Third Edition

By: Burkhard Meier

Overview of this book

Python is a multi-domain, interpreted programming language that is easy to learn and implement. With its wide support for frameworks to develop GUIs, you can build interactive and beautiful GUI-based applications easily using Python. This third edition of Python GUI Programming Cookbook follows a task-based approach to help you create effective GUIs with the smallest amount of code. Every recipe in this book builds upon the last to create an entire, real-life GUI application. These recipes also help you solve problems that you might encounter while developing GUIs. This book mainly focuses on using Python’s built-in tkinter GUI framework. You'll learn how to create GUIs in Python using simple programming styles and object-oriented programming (OOP). As you add more widgets and expand your GUI, you will learn how to connect to networks, databases, and graphical libraries that greatly enhance the functionality of your GUI. You’ll also learn how to use threading to ensure that your GUI doesn't become unresponsive. Toward the end, you’ll learn about the versatile PyQt GUI framework, which comes along with its own visual editor that allows you to design GUIs using drag and drop features. By the end of the book, you’ll be an expert in designing Python GUIs and be able to develop a variety of GUI applications with ease.
Table of Contents (13 chapters)

Stopping a thread

We have to start a thread to actually make it do something by calling the start() method so, intuitively, we expect there to be a matching stop() method, but there is no such thing. In this recipe, we will learn how to run a thread as a background task, which is called a daemon. When closing the main thread, which is our GUI, all daemons will automatically be stopped as well.

Getting ready

When we call methods in a thread, we can also pass arguments and keyword arguments to the method. We start this recipe by doing exactly that. We will start with the code from the previous recipe.

How to do it...

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