Book Image

Python GUI Programming Cookbook - Third Edition

By : Burkhard Meier
Book Image

Python GUI Programming Cookbook - Third Edition

By: Burkhard Meier

Overview of this book

Python is a multi-domain, interpreted programming language that is easy to learn and implement. With its wide support for frameworks to develop GUIs, you can build interactive and beautiful GUI-based applications easily using Python. This third edition of Python GUI Programming Cookbook follows a task-based approach to help you create effective GUIs with the smallest amount of code. Every recipe in this book builds upon the last to create an entire, real-life GUI application. These recipes also help you solve problems that you might encounter while developing GUIs. This book mainly focuses on using Python’s built-in tkinter GUI framework. You'll learn how to create GUIs in Python using simple programming styles and object-oriented programming (OOP). As you add more widgets and expand your GUI, you will learn how to connect to networks, databases, and graphical libraries that greatly enhance the functionality of your GUI. You’ll also learn how to use threading to ensure that your GUI doesn't become unresponsive. Toward the end, you’ll learn about the versatile PyQt GUI framework, which comes along with its own visual editor that allows you to design GUIs using drag and drop features. By the end of the book, you’ll be an expert in designing Python GUIs and be able to develop a variety of GUI applications with ease.
Table of Contents (13 chapters)

Best Practices

In this chapter, we will explore the different best practices that can help us to build our GUI efficiently and keep it both maintainable and extendable.

These best practices will also help you to debug your GUI to get it just the way you want it to be.

Here is the overview of Python modules for this chapter:

Knowing how to code using best practices will greatly enhance your Python programming skills.

The recipes that will be discussed in this chapter are the following:

    • Avoiding spaghetti code
    • Using __init__ to connect modules
    • Mixing fall-down and OOP coding
    • Using a code naming convention
    • When not to use OOP
    • How to use design patterns successfully
    • Avoiding complexity
    • GUI design using multiple notebooks