Book Image

Responsive Web Design with jQuery

By : Gilberto Crespo
Book Image

Responsive Web Design with jQuery

By: Gilberto Crespo

Overview of this book

<p>Owing to the different types of devices that offer Internet browsing today, responsive web designing has become a booming area. The heightened use of CSS3 and JavaScript libraries such as jQuery has led to shorter responsive web design times. You can now create a responsive website swiftly that works richly in any device a user might possess.</p> <p>"Responsive Web Design with jQuery" is a practical book focused on saving your development time using the useful jQuery plugins made by the frontend community. Follow the chapters, and learn to design and augment a responsive web design with HTML5 and CSS3. The book presents a practical know how of these new technologies and techniques that are set to be the future of frontend web development.</p> <p>This book helps you implement the concept of responsive web design in clear, gradual, and consistent steps, demonstrating each solution, and driving you to practice it and avoid common mistakes.</p> <p>You will learn how to build a responsive website; right from its structure, conception, and adapting it to screen device width. We will also take a look at different types of menu navigation and how to convert text, images, and tables so as as to display them graciously on different devices. Features such as the carousel slider and form elements will also be covered, including the testing phase and the measures to create correct fallbacks for old browsers.</p> <p>With "Responsive Web Design with jQuery", you will learn to create responsive websites quickly by using CSS3 and the incredible jQuery plugins. You will also learn to save your time by tailoring solutions created and tested by the community.</p>
Table of Contents (19 chapters)
Responsive Web Design with jQuery
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Using image breakpoints


Adaptive images are not just about the issue of scaling images. It is about dealing with other issues, and variables to be kept in mind when delivering the best user experience. Variables such as the following:

  • Screen resolution

  • Bandwidth

  • Browser width window

The problem of trying to determine the best image to be sent to the browser may be independent of each variable. And that is the problem. For instance, knowing only the value of the screen resolution does not mean the user has a good bandwidth to receive a high-definition picture.

So, based on these facts, how will we make a picture in our web application that needs to be displayed with good quality on a bunch of devices, without causing a huge waste of bandwidth?

When we are dealing with bitmap images (non-vectorized images such as SVG), the ideal solution seems simple: to serve an image of a different size for each group of resolutions, where each of these images would be suitable for certain types of devices.

Usually...