Book Image

Real-World Svelte

By : Tan Li Hau
4.3 (4)
Book Image

Real-World Svelte

4.3 (4)
By: Tan Li Hau

Overview of this book

Svelte has quickly become a popular choice among developers seeking to build fast, responsive, and efficient web applications that are high-performing, scalable, and visually stunning. This book goes beyond the basics to help you thoroughly explore the core concepts that make Svelte stand out among other frameworks. You’ll begin by gaining a clear understanding of lifecycle functions, reusable hooks, and various styling options such as Tailwind CSS and CSS variables. Next, you’ll find out how to effectively manage the state, props, and bindings and explore component patterns for better organization. You’ll also discover how to create patterns using actions, demonstrate custom events, integrate vanilla JS UI libraries, and progressively enhance UI elements. As you advance, you’ll delve into state management with context and stores, implement custom stores, handle complex data, and manage states effectively, along with creating renderless components for specialized functionalities and learning animations with tweened and spring stores. The concluding chapters will help you focus on enhancing UI elements with transitions while covering accessibility considerations. By the end of this book, you’ll be equipped to unlock Svelte's full potential, build exceptional web applications, and deliver performant, responsive, and inclusive user experiences.
Table of Contents (22 chapters)
1
Part 1: Writing Svelte Components
6
Part 2: Actions
10
Part 3: Context and Stores
16
Part 4: Transitions

Renderless Components

A renderless component is an advanced concept in Svelte that allows developers to create reusable components without rendering any HTML elements within the component itself.

This technique is particularly useful when leveraging Svelte to render on a canvas or in a 3D context, where the rendering of an HTML template by Svelte is not required. Instead, the canvas and Web Graphics Library (WebGL) offer an imperative API to produce graphics on the canvas. With the renderless component technique, it becomes possible to design components that enable users to describe the canvas declaratively, allowing the component to translate it into imperative instructions.

Another use case for a renderless component is to create components that only manage states and behaviors, leaving the parent component control over what should actually be rendered. This will come in handy when developing a component library and you want to make it easy for users to customize how your component...