Book Image

HTML5 Canvas Cookbook

By : Eric Rowell
Book Image

HTML5 Canvas Cookbook

By: Eric Rowell

Overview of this book

The HTML5 canvas is revolutionizing graphics and visualizations on the Web. Powered by JavaScript, the HTML5 Canvas API enables web developers to create visualizations and animations right in the browser without Flash. Although the HTML5 Canvas is quickly becoming the standard for online graphics and interactivity, many developers fail to exercise all of the features that this powerful technology has to offer.The HTML5 Canvas Cookbook begins by covering the basics of the HTML5 Canvas API and then progresses by providing advanced techniques for handling features not directly supported by the API such as animation and canvas interactivity. It winds up by providing detailed templates for a few of the most common HTML5 canvas applications—data visualization, game development, and 3D modeling. It will acquaint you with interesting topics such as fractals, animation, physics, color models, and matrix mathematics. By the end of this book, you will have a solid understanding of the HTML5 Canvas API and a toolbox of techniques for creating any type of HTML5 Canvas application, limited only by the extent of your imagination.
Table of Contents (19 chapters)
HTML5 Canvas Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Canvas Security
Index

Drawing a Quadratic curve


In this recipe, we'll learn how to draw a Quadratic curve. Quadratic curves provide much more flexibility and natural curvatures compared to its cousin, the arc, and are an excellent tool for creating custom shapes.

How to do it...

Follow these steps to draw a Quadratic curve:

  1. Define a 2D canvas context and set the curve style:

    window.onload = function(){
        var canvas = document.getElementById("myCanvas");
        var context = canvas.getContext("2d");
        
        context.lineWidth = 10;
        context.strokeStyle = "black"; // line color
  2. Position the canvas context and draw the Quadratic curve:

    context.moveTo(100, canvas.height - 50);
        context.quadraticCurveTo(canvas.width / 2, -50, canvas.width - 100, canvas.height - 50);
        context.stroke();
    };
  3. Embed the canvas tag inside the body of the HTML document:

    <canvas id="myCanvas" width="600" height="250" style="border:1px solid black;">
    </canvas>

How it works...

HTML5 Quadratic curves are defined by the context point, a control point, and an ending point:

  context.quadraticCurveTo(controlX, controlY, endingPointX,       endingPointY);

Take a look at the following diagram:

The curvature of a Quadratic curve is defined by three characteristic tangents. The first part of the curve is tangential to an imaginary line that starts with the context point and ends with the control point. The peak of the curve is tangential to an imaginary line that starts with midpoint 1 and ends with midpoint 2. Finally, the last part of the curve is tangential to an imaginary line that starts with the control point and ends with the ending point.

See also...

  • Putting it all together: Drawing a jet, in Chapter 2

  • Unlocking the power of fractals: Drawing a haunted tree