Book Image

HTML5 Canvas Cookbook

By : Eric Rowell
Book Image

HTML5 Canvas Cookbook

By: Eric Rowell

Overview of this book

The HTML5 canvas is revolutionizing graphics and visualizations on the Web. Powered by JavaScript, the HTML5 Canvas API enables web developers to create visualizations and animations right in the browser without Flash. Although the HTML5 Canvas is quickly becoming the standard for online graphics and interactivity, many developers fail to exercise all of the features that this powerful technology has to offer.The HTML5 Canvas Cookbook begins by covering the basics of the HTML5 Canvas API and then progresses by providing advanced techniques for handling features not directly supported by the API such as animation and canvas interactivity. It winds up by providing detailed templates for a few of the most common HTML5 canvas applications—data visualization, game development, and 3D modeling. It will acquaint you with interesting topics such as fractals, animation, physics, color models, and matrix mathematics. By the end of this book, you will have a solid understanding of the HTML5 Canvas API and a toolbox of techniques for creating any type of HTML5 Canvas application, limited only by the extent of your imagination.
Table of Contents (19 chapters)
HTML5 Canvas Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Canvas Security
Index

Canvas vs. CSS3 transitions and animations


In addition to the canvas, the HTML5 specification has also introduced two exciting additions to the CSS3 specification—Transitions and Animations.

Transitions enable developers to create simple animations that can change DOM element styles over a defined period of time. For example, if you mouse over a button and you want it to gradually fade to a different color within one second, you could use a CSS3 transition.

Animations enable developers to create more complex animations by defining specified key frames which can be thought of as a series of linked transitions. For example, if you wanted to animate a DIV element by moving it up, then left, then down, then back to its original position, you could use a CSS3 animation and define a key frame for each point along the path.

So, here's where people get hung up. When should you use canvas and when should you use CSS3 for animations? If you're a seasoned developer, I'm sure you know that the correct answer is "it depends". As a general rule of thumb, it's good practice to use CSS3 transitions and animations if you're animating DOM nodes, or if the animations are simple and well defined. If, on the other hand, you're animating something more complex such as a physics simulator or an online game, it would probably make more sense to use canvas.