Book Image

HTML5 Canvas Cookbook

By : Eric Rowell
Book Image

HTML5 Canvas Cookbook

By: Eric Rowell

Overview of this book

The HTML5 canvas is revolutionizing graphics and visualizations on the Web. Powered by JavaScript, the HTML5 Canvas API enables web developers to create visualizations and animations right in the browser without Flash. Although the HTML5 Canvas is quickly becoming the standard for online graphics and interactivity, many developers fail to exercise all of the features that this powerful technology has to offer.The HTML5 Canvas Cookbook begins by covering the basics of the HTML5 Canvas API and then progresses by providing advanced techniques for handling features not directly supported by the API such as animation and canvas interactivity. It winds up by providing detailed templates for a few of the most common HTML5 canvas applications—data visualization, game development, and 3D modeling. It will acquaint you with interesting topics such as fractals, animation, physics, color models, and matrix mathematics. By the end of this book, you will have a solid understanding of the HTML5 Canvas API and a toolbox of techniques for creating any type of HTML5 Canvas application, limited only by the extent of your imagination.
Table of Contents (19 chapters)
HTML5 Canvas Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Canvas Security
Index

Creating an image magnifier


In this recipe, we'll create a really neat image magnifier by cropping out a section of a large image based on the mouse coordinates of a small image and then displaying the result on top of the small image.

How to do it...

Follow these steps to create an image magnifier that renders a magnified portion of an image when the user mouses over it:

  1. Link to the Events class:

    <script src="events.js">
    </script>
  2. Create an image loader that will load the small and large image and then call a callback function when the images have loaded:

    <script>
        /*
         * loads the images and then calls the callback function
         * with a hash of image objects  when the images have loaded
         */
        function loadImages(sources, callback){
            var loadedImages = 0;
            var numImages = 0;
            var images = {};
            // get num of sources
            for (var src in sources) {
                numImages++;
            }
            // load images
            for (var src in sources...