Book Image

Prototyping Essentials with Axure

By : Ezra Schwartz, Elizabeth Srail
Book Image

Prototyping Essentials with Axure

By: Ezra Schwartz, Elizabeth Srail

Overview of this book

<p>Designing the user experience has never been more exciting, while prototyping it has never been more challenging. Whether you are an individual practitioner or a member of a UX team, a consultant, or an in-houseUX resource, this book will teach you how to plan, construct, and document top-quality, device/OS-agnostic artifacts and deliverables such as task and user flows, persona briefs, wireframes, prototypes, and specifi cations with Axure 7, the leading UX industry design tool.<br /><br />Axure 7 is used worldwide by tens of thousands of UX professionals, business analysts, and product managers in global corporations, governments, large institutions, leading interactive agencies, and consultancies.<br /><br />Prototyping Essentials with Axure Second Edition is a detailed, practical primer on Axure 7.0 and is a complete rewrite of the previous edition due to the numerous new features in Axure 7.0. Demand for skilled Axure professionals is high and familiarity with Axure is an expected prerequisite skill for UX designers worldwide.</p>
Table of Contents (22 chapters)
Prototyping Essentials with Axure Second Edition
Credits
Foreword
About the Author
Acknowledgments
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Afterword
Index

The Axure Perspective


As users of software, we demand constant improvements. As professionals who are involved in the process of making software, we can be more sympathetic to the challenges and tradeoffs that Axure, the company, is facing:

  • The more features and capabilities Axure supports (adaptive views, advanced interactions, logic, variables, functions, and so on), the more complex the tool becomes. In fact, we already find a demand in the market for specialized Axure prototypes, people who can take Axure to the max and create really powerful vision prototypes. Ironically, freeing ourselves from dependencies on developers and the ability to quickly and easily create an interactive prototype is exactly the goal that Axure sets out to tackle, being a tool for non-developers. So, how can the company balance these two extremes:

    • Prototypes versus specifications: The demand for high-fidelity vision prototypes is on the rise and is becoming a norm. The turn-around times for such prototypes is shrinking, and they are extremely influential in getting decision makers to give the green light to ambitious development projects. However, turning a vision prototype into a specification—a deliverable that is often contracted for—is most likely to require refactoring. This effort can be substantial and yet, often not planned for, budget or schedule wise. Clearly, there are some challenges around reducing the gap between prototype construction and specification generation. How will Axure try to address this in the future?

    • The landscape of UX is rapidly changing. Apple, through iPhone and iPad and its ongoing quest to integrate iOS, its mobile operating system, with OS-X, its desktop operating system, is impacting the user experience in profound ways. As a result, the syntax of interaction patterns is evolving. New multifinger gestures are a good example. How will Axure support the creation of prototypes for the next generation of devices?