Book Image

Prototyping Essentials with Axure

By : Ezra Schwartz, Elizabeth Srail
Book Image

Prototyping Essentials with Axure

By: Ezra Schwartz, Elizabeth Srail

Overview of this book

<p>Designing the user experience has never been more exciting, while prototyping it has never been more challenging. Whether you are an individual practitioner or a member of a UX team, a consultant, or an in-houseUX resource, this book will teach you how to plan, construct, and document top-quality, device/OS-agnostic artifacts and deliverables such as task and user flows, persona briefs, wireframes, prototypes, and specifi cations with Axure 7, the leading UX industry design tool.<br /><br />Axure 7 is used worldwide by tens of thousands of UX professionals, business analysts, and product managers in global corporations, governments, large institutions, leading interactive agencies, and consultancies.<br /><br />Prototyping Essentials with Axure Second Edition is a detailed, practical primer on Axure 7.0 and is a complete rewrite of the previous edition due to the numerous new features in Axure 7.0. Demand for skilled Axure professionals is high and familiarity with Axure is an expected prerequisite skill for UX designers worldwide.</p>
Table of Contents (22 chapters)
Prototyping Essentials with Axure Second Edition
Credits
Foreword
About the Author
Acknowledgments
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Afterword
Index

Axure Interactions


Client expectations of a good user experience continue to rise, and it is clear that we are in the midst of an enormous transition in software design. This, along with the spread of Responsive Web Design (RWD), has placed UX front and center of the web design process. Early in that process is the need to "sell" your vision of the user experience to stakeholders and you have a better chance of success if they have to be engaged as early as possible, starting at the wireframe level. There is less tolerance and satisfaction with static annotated wireframes, which requires an effort on the part of stakeholders to imagine the fluidity of the expected functionality.

Axure enables designers to rapidly simulate highly engaging user experiences that can be reviewed and tested on target devices as static wireframes are transformed into dynamic prototypes. In this chapter, we focus on how to make the transition from static to interactive, using simple, yet wickedly effective interactions...