Book Image

Prototyping Essentials with Axure

By : Ezra Schwartz, Elizabeth Srail
Book Image

Prototyping Essentials with Axure

By: Ezra Schwartz, Elizabeth Srail

Overview of this book

<p>Designing the user experience has never been more exciting, while prototyping it has never been more challenging. Whether you are an individual practitioner or a member of a UX team, a consultant, or an in-houseUX resource, this book will teach you how to plan, construct, and document top-quality, device/OS-agnostic artifacts and deliverables such as task and user flows, persona briefs, wireframes, prototypes, and specifi cations with Axure 7, the leading UX industry design tool.<br /><br />Axure 7 is used worldwide by tens of thousands of UX professionals, business analysts, and product managers in global corporations, governments, large institutions, leading interactive agencies, and consultancies.<br /><br />Prototyping Essentials with Axure Second Edition is a detailed, practical primer on Axure 7.0 and is a complete rewrite of the previous edition due to the numerous new features in Axure 7.0. Demand for skilled Axure professionals is high and familiarity with Axure is an expected prerequisite skill for UX designers worldwide.</p>
Table of Contents (22 chapters)
Prototyping Essentials with Axure Second Edition
Credits
Foreword
About the Author
Acknowledgments
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Afterword
Index

Summary


In this chapter, we covered a set of Axure functionalities that are responsible for creating truly engaging, high-fidelity interactive prototypes. Conditions, raised events, and variables extend our ability to move beyond the basics of navigating from one wireframe to another. We can also create relevant context in response to inputs.

The use of these capabilities, while not too complicated, does require a higher level of discipline and focus. This is not coding, yet conditional logic and variables involve formal evaluation of multiple possibilities and things can quickly get complicated. As long as you document the values of variables, and the possible actions that should take place given each value, you should be able to reduce interactions that don't work and save time on debugging.

Finally, don't hesitate to experiment and try interactions that may help you to better communicate your vision of the experience to stakeholders and users.

In the next chapter, we are going to cover widget...