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  • Book Overview & Buying Multimedia Programming Using Max/MSP and TouchDesigner
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Multimedia Programming Using Max/MSP and TouchDesigner

Multimedia Programming Using Max/MSP and TouchDesigner

By : Patrik Lechner
4.9 (8)
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Multimedia Programming Using Max/MSP and TouchDesigner

Multimedia Programming Using Max/MSP and TouchDesigner

4.9 (8)
By: Patrik Lechner

Overview of this book

Max 6 and TouchDesigner are both high-level visual programming languages based on the metaphor of connecting computational objects with patch cords. This guide will teach you how to design and build high-quality audio-visual systems in Max 6 and TouchDesigner, giving you competence in both designing and using these real-time systems. In the first few chapters, you will learn the basics of designing tools to generate audio-visual experiences through easy-to-follow instructions aimed at beginners and intermediate. Then, we combine tools such as Gen, Jitter, and TouchDesigner to work along with Max 6 to create 2D and 3D visualizations, this book provides you with tutorials based on creating generative art synchronized to audio. By the end of the book, you will be able to design and structure highly interactive, real-time systems.
Table of Contents (14 chapters)
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13
Index

Setting things up

Max comes in two flavors: 32-bit and 64-bit. What you choose really depends on what you want to do with Max, given that you have a 64-bit OS and therefore have a choice. A major advantage of the 32-bit version is that there are way many more externals (third-party Max objects) compiled for this version. In this book, we will make use of some externals that are not yet compatible with the 64-bit version, so I actually recommend that you go for the 32-bit one.

Getting help

So, I guess you've installed Max and have tested it out, but as the first step, we actually need you to know where you can get help if you are stuck in any way. There are several places where you can get help.

The Max-integrated help system

Max comes with an exceptionally good built-in help system. Use it whenever you have any doubt about what you are doing. There are the tutorials, the reference pages, and the object help patches. The first two can, for example, be accessed via the help menu of Max...

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