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  • Book Overview & Buying Multimedia Programming Using Max/MSP and TouchDesigner
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Multimedia Programming Using Max/MSP and TouchDesigner

Multimedia Programming Using Max/MSP and TouchDesigner

By : Patrik Lechner
4.9 (8)
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Multimedia Programming Using Max/MSP and TouchDesigner

Multimedia Programming Using Max/MSP and TouchDesigner

4.9 (8)
By: Patrik Lechner

Overview of this book

Max 6 and TouchDesigner are both high-level visual programming languages based on the metaphor of connecting computational objects with patch cords. This guide will teach you how to design and build high-quality audio-visual systems in Max 6 and TouchDesigner, giving you competence in both designing and using these real-time systems. In the first few chapters, you will learn the basics of designing tools to generate audio-visual experiences through easy-to-follow instructions aimed at beginners and intermediate. Then, we combine tools such as Gen, Jitter, and TouchDesigner to work along with Max 6 to create 2D and 3D visualizations, this book provides you with tutorials based on creating generative art synchronized to audio. By the end of the book, you will be able to design and structure highly interactive, real-time systems.
Table of Contents (14 chapters)
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13
Index

The Live API


With our combined knowledge about Max and about the objects that interface with Live, we can now create all kinds of audio FX, instruments, and MIDI FX. However, one of the points that makes Max for Live way more powerful than any Virtual Studio Technology (VST) plugin is that we can actually control the host application and get information about the host into our device. Live's Application Programming Interface (API) is the way to access Live through Max for Live. However, in order to control Ableton Live from within a device, we have to tell Max exactly what we want to query/control, and since the Live API is not a chaotic pool of parameters but a hierarchical system, we need to understand how to maneuver to a certain parameter of Live. This is what the Live Object Model (LOM) looks like:

The LOM looks really complicated, but note that first of all, if you look up the LOM in the Max help system, this picture is interactive and meaningful. You can click on the boxes to get to...

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