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Table Of Contents
Multimedia Programming Using Max/MSP and TouchDesigner
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Now, we'll finally go ahead and start patching. In this section, we'll go through the basic functionality of Max and we will talk a bit about the craft of patching. It's an easy thing, but we will try to explore a lot about shortcuts and ways to go about things faster. Additionally, we will of course get to know the GUI in more detail. Nearly all patches you see here can of course be used readily as they are from your download. On the other hand, you will learn more if you just replicate them quickly, or even better, understand them and rebuild the principle without looking at them more than once. Often, there are many ways to achieve a goal and the number of ways to achieve the goal increases with the complexity of the goal.
Before we dive into patching, let's just very briefly think about the Max objects that we have been talking about. We can imagine them as small virtual machines (Cipriani and Giri 2010, 51) that fulfill different...
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