We'll now go into more detail and cover some more advanced techniques in audio processing. We'll start off with some more sampling techniques, take a deeper look at working in the frequency domain, and lots more. This chapter will comprise a general overview of audio processing inside Max; most of what is shown is highly expandable and demonstrates the techniques at a minimum setup in order to simplify the example. So, they are made to be expanded by you, to get you experimenting and get a good starting point.
In this chapter, the topics we'll cover are as follows:
Audio-processing techniques
Granular sampling
Stutter, dynamics, and reverberation
Fast Fourier Transform
Accurate sample sequencing