Book Image

Multimedia Programming Using Max/MSP and TouchDesigner

By : Patrik Lechner
Book Image

Multimedia Programming Using Max/MSP and TouchDesigner

By: Patrik Lechner

Overview of this book

Max 6 and TouchDesigner are both high-level visual programming languages based on the metaphor of connecting computational objects with patch cords. This guide will teach you how to design and build high-quality audio-visual systems in Max 6 and TouchDesigner, giving you competence in both designing and using these real-time systems. In the first few chapters, you will learn the basics of designing tools to generate audio-visual experiences through easy-to-follow instructions aimed at beginners and intermediate. Then, we combine tools such as Gen, Jitter, and TouchDesigner to work along with Max 6 to create 2D and 3D visualizations, this book provides you with tutorials based on creating generative art synchronized to audio. By the end of the book, you will be able to design and structure highly interactive, real-time systems.
Table of Contents (19 chapters)
Multimedia Programming Using Max/MSP and TouchDesigner
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 7. Video in Max/Jitter

We already talked a bit about the format Jitter uses in the very first chapter: the Jitter matrix. Now, we'll take a look at Jitter and video/matrix processing in Max, and probably take a second look at what we talked about in the first chapter; don't get scared of planes, cells, and data formats. It's really logical and we will quickly revisit the concepts to get accustomed with them. But first of all, we'll try to get some input and output techniques going in order to get some tools to analyze what we are building.

In this chapter, we will cover the following topics:

  • Inputting and outputting Jitter data

  • Matrix processing and feedback/delay

  • Geometry manipulation and shaders