Book Image

Deno Web Development

By : Alexandre Portela dos Santos
Book Image

Deno Web Development

By: Alexandre Portela dos Santos

Overview of this book

Deno is a JavaScript and TypeScript runtime with secure defaults and a great developer experience. With Deno Web Development, you'll learn all about Deno's primitives, its principles, and how you can use them to build real-world applications. The book is divided into three main sections: an introduction to Deno, building an API from scratch, and testing and deploying a Deno application. The book starts by getting you up to speed with Deno's runtime and the reason why it was developed. You'll explore some of the concepts introduced by Node, why many of them transitioned into Deno, and why new features were introduced. After understanding Deno and why it was created, you will start to experiment with Deno, exploring the toolchain and writing simple scripts and CLI applications. As you progress to the second section, you will create a simple web application and then add more features to it. This application will evolve from a simple 'hello world' API to a web application connected to the database, with users, authentication, and a JavaScript client. In the third section, the book will take you through topics such as dependency management, configuration and testing, finishing with an application deployed in a cloud environment. By the end of this web development book, you will become comfortable with using Deno to create, maintain, and deploy secure and reliable web applications.
Table of Contents (15 chapters)
1
Section 1: Getting Familiar with Deno
5
Section 2: Building an Application
10
Section 3: Testing and Deploying

Debugging code in Deno

Even when we're following best practices and doing our best to write simple, clean code, any relevant program is very likely to need debugging once in a while.

Mastering the ability to quickly run and debug code is one of the best ways to improve your learning curve for any technology. This skill makes it easy to test and understand how stuff works by trial and error and fast experimentation.

Let's learn how can we debug our code.

The first step is to create a second program. Let's add a couple of variables that we can inspect later. The main objective of this program is to return the current time. We'll be using the already known Date object to do this. Let's call this file get-current-time.js, like so:

const now = new Date();
console.log(`${now.getHours()}:${now.getMinutes()}:  ${now.getSeconds()}`);

What if we want to debug the value of the now variable before it prints to the console? This is where debugging...