Book Image

Designing Next Generation Web Projects with CSS3

By : Sandro Paganotti
Book Image

Designing Next Generation Web Projects with CSS3

By: Sandro Paganotti

Overview of this book

CSS3 unveils new possibilities for frontend web developers: things that would require JavaScript, such as animation and form validation, or even third party plugins, such as 3D transformations, are now accessible using this technology."Designing Next Generation Web Projects with CSS3" contains ten web projects fully developed using cutting edge CSS3 techniques. It also covers time saving implementation tips and tricks as well as fallback, polyfills, and graceful degradation approaches.This book draws a path through CSS3; it starts with projects using well supported features across web browsers and then it moves to more sophisticated techniques such as multi polyfill implementation and creating a zooming user interface with SVG and CSS. React to HTML5 form validation, target CSS rules to specific devices, trigger animations and behavior in response to user interaction, gain confidence with helpful tools like SASS, learn how to deal with old browsers and more."Designing Next Generation Web Projects with CSS3" is a helpful collection of techniques and good practices designed to help the implementation of CSS3 properties and features.
Table of Contents (17 chapters)
Designing Next Generation Web Projects with CSS3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


CSS3 provides new, simplified methods to create stunning galleries without the use of JavaScript. Understandably, these techniques do not work with older non-CSS3-compliant browsers but we can detect these browsers and create fallback solutions.

In this chapter, we saw how we can create cool interaction mechanisms using only CSS3. Additionally, we discovered a nice way to generate CSS statically starting from a more flexible language.

Last but not least, we tried three cool animation effects. These can be easily mixed or new ones can be created by, for example, changing rotateX with rotateY, or left with top. In the next chapter, we'll explore how to obtain interesting parallax effects.