Book Image

Hands-On Game Development with WebAssembly

By : Rick Battagline
Book Image

Hands-On Game Development with WebAssembly

By: Rick Battagline

Overview of this book

Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web. This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly.
Table of Contents (18 chapters)

Sound FX

The current state of sound on the web is a bit of a mess and has been for quite a while. For a long time, there were issues with loading MP3 versus OGG files based on which browser you were using. Recently, there have been issues with browsers blocking sounds that play automatically to prevent annoying audio spam. This feature in Chrome sometimes seems to create problems when playing audio in our game. I have noticed that, if Chrome does not initially play the audio, it will usually play if you reload the page. I have not had this problem on Firefox.

You will need to include several images and audio files in your build to make this project work. Make sure that you include the /Chapter12/sprites/ folder as well as the /Chapter12/audio/ folder from the project's GitHub. If you haven't yet downloaded the GitHub project, you can get it online at https://github.com...