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  • Book Overview & Buying Hands-On Game Development with WebAssembly
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Hands-On Game Development with WebAssembly

Hands-On Game Development with WebAssembly

By : Rick Battagline
4.7 (9)
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Hands-On Game Development with WebAssembly

Hands-On Game Development with WebAssembly

4.7 (9)
By: Rick Battagline

Overview of this book

Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web. This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly.
Table of Contents (18 chapters)
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Collision Detection

Right now, our spaceships can fly around and shoot at each other, but nothing happens.

Collision detection is used in the vast majority of video games to determine whether game objects intersect. There are a large number of methods for detecting collisions between different game objects. Various methods can work better in different situations. There is also a trade-off between the amount of computation time and how accurate our collision detection will be.

You will need to include several images in your build to make this project work. Make sure you include the /Chapter07/sprites/ folder from the project's GitHub. If you haven't yet downloaded the GitHub project, you can get it online here: https://github.com/PacktPublishing/Hands-On-Game-Development-with-WebAssembly.

In this chapter, we will discuss the following:

  • Collision detection
  • Collider objects...
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Hands-On Game Development with WebAssembly
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