Book Image

Hands-On Network Programming with C

By : Lewis Van Winkle
Book Image

Hands-On Network Programming with C

By: Lewis Van Winkle

Overview of this book

Network programming enables processes to communicate with each other over a computer network, but it is a complex task that requires programming with multiple libraries and protocols. With its support for third-party libraries and structured documentation, C is an ideal language to write network programs. Complete with step-by-step explanations of essential concepts and practical examples, this C network programming book begins with the fundamentals of Internet Protocol, TCP, and UDP. You’ll explore client-server and peer-to-peer models for information sharing and connectivity with remote computers. The book will also cover HTTP and HTTPS for communicating between your browser and website, and delve into hostname resolution with DNS, which is crucial to the functioning of the modern web. As you advance, you’ll gain insights into asynchronous socket programming and streams, and explore debugging and error handling. Finally, you’ll study network monitoring and implement security best practices. By the end of this book, you’ll have experience of working with client-server applications and be able to implement new network programs in C. The code in this book is compatible with the older C99 version as well as the latest C18 and C++17 standards. You’ll work with robust, reliable, and secure code that is portable across operating systems, including Winsock sockets for Windows and POSIX sockets for Linux and macOS.
Table of Contents (26 chapters)
Title Page
Dedication
About Packt
Contributors
Preface
Index

TCP/IP layer model


The TCP/IP protocol suite is the most common network communication model in use today. The TCP/IP reference model differs a bit from the OSI model, as it has only four layers instead of seven.

The following diagram illustrates how the four layers of the TCP/IP model line up to the seven layers of the OSI model:

Notably, the TCP/IP model doesn't match up exactly with the layers in the OSI model. That's OK. In both models, the same functions are performed; they are just divided differently.

The TCP/IP reference model was developed after the TCP/IP protocol was already in common use. It differs from the OSI model by subscribing a less rigid, although still hierarchical, model. For this reason, the OSI model is sometimes better for understanding and reasoning about networking concerns, but the TCP/IP model reflects a more realistic view of how networking is commonly implemented today.

The four layers of the TCP/IP model are as follows:

  • Network Access layer (1): On this layer, physical connections and data framing happen. Sending an Ethernet or Wi-Fi packet are examples of layer 1 concerns.
  • Internet layer (2): This layer deals with the concerns of addressing packets and routing them over multiple interconnection networks. It's at this layer that an IP address is defined.
  • Host-to-Host layer (3): The host-to-host layer provides two protocols, TCP and UDP, which we will discuss in the next few chapters. These protocols address concerns such as data order, data segmentation, network congestion, and error correction.
  • Process/Application layer (4): The process/application layer is where protocols such as HTTP, SMTP, and FTP are implemented. Most of the programs that feature in this book could be considered to take place on this layer while consuming functionality provided by our operating system's implementation of the lower layers.

Regardless of your chosen abstraction model, real-world protocols do work at many levels. Lower levels are responsible for handling data for the higher levels. These lower-level data structures must, therefore, encapsulate data from the higher levels. Let's look at encapsulating data now.